<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Game Design on Charisse</title><link>https://charissefoo.github.io/tags/game-design/</link><description>Recent content in Game Design on Charisse</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Wed, 31 May 2017 00:00:00 +0000</lastBuildDate><atom:link href="https://charissefoo.github.io/tags/game-design/index.xml" rel="self" type="application/rss+xml"/><item><title>Magic Moving Mansion Mania</title><link>https://charissefoo.github.io/portfolio/magic-moving-mansion-mania/</link><pubDate>Wed, 31 May 2017 00:00:00 +0000</pubDate><guid>https://charissefoo.github.io/portfolio/magic-moving-mansion-mania/</guid><description>&lt;h3 id="overview">Overview&lt;/h3>
&lt;p>&lt;strong>The Challenge&lt;/strong>: We had four months to make a mobile game. I was the Design Lead in a team of six: two designers and four programmers.&lt;/p>
&lt;p>&lt;strong>The Goal&lt;/strong>: To design and build a lovable mobile action-puzzle-platformer for iOS and Android.&lt;/p>
&lt;h3 id="outcome">Outcome&lt;/h3>
&lt;p>&lt;em>Magic Moving Mansion Mania&lt;/em> is a mobile action-puzzle-platformer for iOS and Android. It was conceptualised and created in four months under the &lt;a href="http://gdiac.cis.cornell.edu/">Game Design Initiative at Cornell (GDIAC)&lt;/a>.&lt;/p>
&lt;p>&lt;strong>Anastasia is lost in a magical mansion where the rooms move in mysterious ways.&lt;/strong>&lt;/p></description></item></channel></rss>